Aescripts Ft-uvpass Bundle V5.5.1a ((link)) Free Download
Often, when working with complex 3D scenes, artists need to isolate specific objects (e.g., a specific car door or a floating logo) to apply color correction or effects. The ft-PPass2Matte plugin uses the "Position Pass" (or World Position Pass) from your 3D render to generate precise mattes based on the object's location in 3D space. You can click on any point of the render, and the plugin will generate a mask for everything at that exact XYZ coordinate.
is favored for its ability to save countless hours in rendering. Instead of rendering a new sequence because a logo changed, artists can simply update the texture map in After Effects. Common Use Cases:
If a client requests a logo change on a 3D product shot, you only change the 2D layer in After Effects. There is no need to open the 3D software or wait hours for a new render. AeScripts ft-UVPass Bundle v5.5.1a Free Download
Which (Blender, C4D, Maya, etc.) you are exporting your render passes from? What version of After Effects you are targeting?
represents the horizontal (U) coordinates of the 3D geometry. Often, when working with complex 3D scenes, artists
Tiling tools let you adjust texture positioning easily.
To use these plugins effectively, you must understand how to export specific AOVs (Arbitrary Output Variables) like UV/ST maps and Position passes from 3D software like Cinema 4D or Blender. is favored for its ability to save countless
: Often includes more robust handling of anti-aliasing and edge transparency to prevent "seams" that sometimes appear in UV re-mapping. Version 5.5.1a Notes
If you’re an After Effects artist who regularly works with 3D renders, you’ve likely faced the same frustrating problem: you want to change a texture on a 3D object, but doing so means going back into your 3D software and re-rendering everything. That’s exactly where the comes in — a plugin suite that lets you re-texture 3D objects and create 3D masks directly inside After Effects, without ever returning to your original 3D scene.
: The standard version for mapping textures to UV coordinates.
