acf domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /var/www/fnafjrgame.com/data/www/fnafjrgame.com/wp-includes/functions.php on line 6131sweetcore domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /var/www/fnafjrgame.com/data/www/fnafjrgame.com/wp-includes/functions.php on line 6131This chain mimics the cloth chain but requires southern, tropical island fertility. It is essential for pushing your population into the upper-middle class. Ratio: 1 Clay Pit →right arrow 1 Brickworks Output: Bricks
Fine Cloth (Deep Sea Fisherman ➔ Whale Oil Refinery ➔ Weaver's Hut)
Mills, weavers, or distilleries that convert raw items into consumer goods.
Once raw materials are collected, they need to be processed. This could involve transforming wheat into flour, which then gets turned into bread, or processing ores into metals, which are then used to make tools. anno 1701 production chains
Garments (Cotton Plantation ➔ Spinning Mill ➔ Tailor’s Shop) High-end fashion for the ruling class.
If you want to optimize a specific layout, let me know you are currently focusing on, or which resource is causing your economy to bottleneck.
Whalers must hunt in open waters. The blubber is brought back to the coast, where refineries turn it into oil. This satisfies the "Civic Lights" need of higher-tier populations. Ratio: 1 Gold Mine + 1 Gem Mine →right arrow 1 Goldsmith Output: Jewelry This chain mimics the cloth chain but requires
Northern and Southern islands support different crops. You must establish trade routes early to transport regional goods back to your main settlement. Tier 1: Pioneer and Settler Chains
Hops require specific island fertility. Ensure your starting island or first colony can grow Hops.
Here is an overview of the essential production chains in Anno 1701 , broken down by the needs of your growing population. Once raw materials are collected, they need to be processed
If you’d like, I can:
Place huts on coastlines with clear water access. One hut sustains a large early-game population. Cloth (Sheep Farm & Weaving Hut) Ratio: 2 Sheep Farms →right arrow 1 Weaving Hut Output: Cloth