Dayz Json Files Full ^hot^ -
"type": "OffroadHatchback", "position": [6321.45, 0.5, 9872.33], "orientation": 78.4, "damage": 0.2, // 20% damaged "fuel": 0.0, // Empty tank "battery": false, "sparkplug": true, "tires": [80, 80, 40, 20] // Left-F, Right-F, Left-R, Right-R
| File Name | Purpose | Full Scope | |-----------|---------|-------------| | types.json | | Every spawnable item, its nominal count, spawn probability, lifetime, restock threshold, and usage flags (e.g., 'deloot' , 'container' ). | | events.json | Dynamic random events | Helicopter crashes, police car spawns, convoys, and the exact loot distribution for each. | | cfglimitsdefinition.xml (not JSON but alongside) | Limits per category | Works with JSON to cap ammunition, weapon, or food spawns. | | economy.xml | Links types.json to map zones | Connects loot tags (e.g., "Military" ) to specific map regions and building types. |
To achieve full control over your server, you must master several distinct JSON files located within your server directory (typically under the profile or mission folders). cfgplayerspawnpoints.json dayz json files full
"name": "bldr_Prison_Wall_Small", "pos": [ 3038.01, 280.20, 11480.00 ], "ypr": [ 71.99, 0.0, 0.0 ] Use code with caution.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. "type": "OffroadHatchback", "position": [6321
]
"name": "ItemName", "type": "object", "category": "weapons", "stack": 1, "attachments": ["AttachmentA", "AttachmentB"], "spawn": "min": 0, "max": 2, "chance": 0.15, "locations": ["military", "hospital"] | | economy
One of the most comprehensive collections includes:
This example might be from a loot table configuration. It defines a structure for lootable items:
: DayZ servers cache files. Ensure you have completely shut down the server before uploading the new JSON files, then start it back up. Editing files while the server is actively running will result in your changes being overwritten by the server's live memory.