Game Dev Tycoon - Guide 176

: Assign your highest "Technology" staff member to the Engine and AI slots. Assign your highest "Design" staff member to Graphics and Level Design.

Use sequels to farm Legendary status on every IP you own.

Wait at least one year between sequels. Releasing too quickly results in a "Sequel Fatigue" penalty, tanking your scores and slowing your level progression. game dev tycoon guide 176

These genres require your sliders to favor Technology. Focus your best tech-oriented staff on these projects. Heavy Tech (Target: 60% Tech / 40% Design) Simulation: Heavy Tech (Target: 70% Tech / 30% Design) Strategy: Heavy Tech (Target: 60% Tech / 40% Design) Adventure / RPG / Casual (Design Heavy)

: Match your genre to a platform with a "Large" or "Great" market share for that genre (e.g., Action on the TES or PC). : Assign your highest "Technology" staff member to

Never release a new engine with fewer than four upgraded components.

Stick to Small games. Do not try to make Medium games until you leave the garage. Wait at least one year between sequels

| Graphics Level | Research Priority | When to Use | | :--- | :--- | :--- | | 2D V3 | Medium | Transitional period only | | 3D V1-V4 | High | Mid-size games | | 3D V5-V6 | | Required for AAA games | | 3D V7 | Max | End-game dominance |

Never release a sequel within 4 game cycles of the original, or within 1 year of game time. The audience will suffer from franchise fatigue, tanking your review scores.