If you prefer to keep your keys in the same folder as your project or game files, you can manually point hactool to your keys file using the -k or --keyset flag every time you run a command.
Place the file in C:\Users\YOUR_USERNAME\.switch\ On Linux / macOS: Place the file in ~/.switch/
If you haven't already, use your modded Switch to get your console's unique keys: hactool prodkeys does not exist link
If you are still getting the error, explicitly tell Hactool where the key file is located by using the -k parameter in your command prompt:
Which of those would you like?
Are you trying to run a that is failing, or do you need help setting up the Lockpick_RCM payload?
When you run hactool (a tool for inspecting Nintendo Switch file formats like NCA, NRO, XCI, etc.), it requires a file called prod.keys to decrypt and parse certain protected content. If hactool cannot find this file at the expected location, you’ll see an error similar to: If you prefer to keep your keys in
If your keys are named differently (e.g., keys.txt ) or stored elsewhere, use the -k or --keyset argument: hactool -k path/to/your/prod.keys [other arguments] Use code with caution. Copied to clipboard
However, running hactool for the first time almost always triggers a frustrating roadblock: prod.keys does not exist or a similar error stating that your key file cannot be found. When you run hactool (a tool for inspecting
The hactool prodkeys does not exist error is simply a communication breakdown between the program and your encryption files. By properly naming your file to prod.keys , creating a .switch directory in your user profile, or utilizing the -k command-line flag, you can seamlessly link your keys and begin extracting your software dumps.
Now that you have your legal prod.keys file, you need to tell hactool where to find it.