Necromunda | - Halls Of The Ancients.pdf-

for ancient, dangerous artifacts for your games.

Instead of fighting for local rackets, gangs spend credits to fund an expedition down into the blind spots of the hive map.

To support these new units, Games Workshop released an Ironhead Squat Prospectors Weapons & Upgrades kit. This kit provides plastic sprues loaded with new equipment, including: Necromunda - Halls Of The Ancients.pdf-

Cover objectives in visual representations of dust or ancient mold to differentiate them from the relatively "clean" factories of the mid-hive.

Long before Hive Primus reached its current monolithic size, the ancestors of the Ironhead Squats arrived on the planet. Necromunday: Halls of the Ancients Review - Goonhammer for ancient, dangerous artifacts for your games

The main incentive for Escher, Goliath, Orlock, or Van Saar gangs to descend into these tomb-like structures is the promise of rare equipment. Scenarios often feature unique loot tables replacing the standard trading post options, offering: Master-crafted weapons Rare bionics Pre-heresy dataslates containing valuable blueprints 3. The Guardians of the Vault

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. This kit provides plastic sprues loaded with new

| Faction | Interest in the Halls | |---------|------------------------| | | Highest priority. They believe a fully intact STC (Standard Template Construct) fragment lies in the deepest hall. Their rad-gear and energy shields are designed specifically for these expeditions. | | House Orlock | Practical salvage: power cells, weapon components, industrial-grade alloys. They run "punch-cores" into the halls via seismic drills. | | House Delaque | Espionage and secrets. They seek data-crystals containing pre-Imperial surveillance records—blackmail material from before the word “Imperium” existed. | | Genestealer Cults | The Halls are perfect nesting grounds. Some chambers contain alien eggs that predate the cult—suggesting the Tyranid bioform visited Necromunda millennia ago. | | Adeptus Mechanicus | Officially forbidden from entering (too dangerous, too heretical). Unofficially, rogue tech-priests mount solo expeditions to recover banned archeotech. |

: A dedicated section for Hangers-on, which includes rules for a Claim Jumper , a Slopper , Rogue Docs , Ammo-Jacks , a Gang Lookout , and a Dome Runner . These characters provide crucial support, both in and out of battle.

For over 10,000 years, the Squat clans of Necromunda have mined, traded, and survived on this dangerous world. When they locate a dig site, these abhuman delvers settle in to extract all the wealth they can plunder, with gangs of Prospectors patrolling tightly guarded excavations or scouting for fresh finds in the ash wastes.

The heart of the PDF is the table. Unlike the standard treasures found in The Book of Peril , these are unbalanced, dangerous, and narrative-gold.