Stadium 3D models, pitch textures (turf patterns), goal nets, adboards, stadium lighting files, crowd models, and weather effects.
When replacing .bin files, ensure the new file is smaller than or equal to the original file to avoid corrupting the img container. If the new file is larger, you must use AFS Explorer to "rebuild" the container.
Main menu tracks, Master League background music, training mode audio, and click sound effects.
: Holds database files, including player stats, team names, and league structures. Pes 2013 Img File List
Ball Slots: Approximately available for custom balls 📝 Important Editing Tips
This file is dedicated entirely to player and official apparel.
This archive handles shared game assets and cutscene elements. Stadium 3D models, pitch textures (turf patterns), goal
In the world of Pro Evolution Soccer 2013 , deep inside the game’s folder, lay a treasure trove — the . To most players, it was just a bunch of cryptic files: dt00_e.img , dt0c.img , dt06.img … but to modders, it was the soul of the game .
: The best tool to open .img files, preview textures, and replace individual .bin entries.
You cannot open these files using standard archiving software like WinRAR. You need specialized community tools designed for the Konami file system. Main menu tracks, Master League background music, training
Manually opening .img files and replacing .bin files can be tedious and risky. revolutionizes this process.Instead of modifying the original game files, Kitserver creates a virtual folder structure (usually named img inside a gdb or pesedit folder). You simply drop your loose .bin files into corresponding folders (e.g., placing custom kit files into a folder named dt0c.img ), and Kitserver loads them into the game automatically on launch. Summary for Modders
: Ensure replaced .bin files inside the container do not drastically exceed original size limits, which can corrupt the archive.
This is the most reliable tool for opening .img files. It allows you to browse individual .bin files inside the archive, preview textures (like kits or faces) in real-time, and import your own modified textures. 2. Game Graphic Studio (GGS)