Rtgi 01702 Release Fixed -
: The shader dynamically updates ambient occlusion (shadows in corners) and global illumination (color bleeding from bright surfaces). What Went Wrong in Version 0.17.0?
ReShade RTGI | Ray Traced Global Illumination - marty's mods
The initial 0.17 rollout caused sporadic API crashes when hooking into games utilizing DX11 or Vulkan. rtgi 01702 release fixed
While version 0.17.0.2 provided a vital fix for screen separation issues, development did not stop there. The architecture established in the 0.17 versions laid the groundwork for newer iterations, such as the iMMERSE RTGI suite . Modern updates have transcended older limitations by introducing advanced sampling algorithms and HiZ Min-Max Tracing, which maximize quality while eliminating chroma noise and artifacting entirely.
Prior to the RTGI 0.17.0.2 fix, users frequently encountered an artifact where looking away from an object caused its lighting silhouette to duplicate, stretch, or split at the side of the screen. As documented by players in communities like Reddit's Alien Isolation Forum , shifting the camera focus away from an asset left a ghosted "double edge" trail at the peripheral boundaries. Key Adjustments in RTGI 0.17.0.2 : The shader dynamically updates ambient occlusion (shadows
: Addressed bugs where the shader would fail to "hook" into certain games' depth buffers, which is essential for calculating light bounce and shadows. Helpful Resources and Documentation
To upgrade to the fixed release and ensure optimal performance, follow these configuration steps: While version 0
Improved compatibility with modern ReShade versions, ensuring fewer crashes when loading complex shader chains. 2. The Significance of the "Fixed" Release
: Separated how diffuse bounce light and specular shine interact with raw texture data, stopping flat surfaces from looking wet or "covered in oil".
Understanding the RTGI 0.17.0.2 Release Fixed Version The update is a specific version of the Ray Traced Global Illumination (RTGI) shader for ReShade , created by developer Pascal Gilcher (also known as Marty McFly). This specific release, originally launched on October 30, 2020, was a key milestone in the shader's development, addressing critical stability and performance issues found in earlier versions. What is RTGI?
Released in , version 0.17.0.2 was a critical beta update in the shader's development cycle. It primarily functioned as a bug-fix and stability release following the major 0.17 rollout.